ESMC SNIPER HELMET

European State Marine Corp Sniper Helmet and Charging Station with Sureshot Industries range-selection focusing.
(Modified by Sgt. Tom Bailey, 42 confirmed kills.)

  • High poly sculpting and hard-surface modeling in Blender.
  • Low poly retopology in Blender.
  • Texturing in Substance Painter.
  • Decals and additional texturing in Photoshop and Inkscape.
  • Interactive render in Sketchfab. Still Renders from Marmoset Toolbag 3.

STILL RENDERS

Topology


PROJECT BREAKDOWN

The Quick Thumbnail Sketch That Started it All

Sketching Reference Images in MyPaint

Sculpting Key Forms in Blender

Adding High-Poly Hard Surface Details from Photo Reference

Adding the Pack of Smokes and Sculpting the Cigarette

Retopologizing in Blender

UV Unwrapping in Blender

Baking and Testing Normals

Baking Ambient Occlusion

"Paint-Over" Color Scheme Tests in Photoshop

Creating Decals in Inkscape

Texturing in Substance Painter

Setting up Final Renders in Marmoset Toolbag