Adventures in Scene Referred Space – Part Six

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Adventures in Scene Referred Space – Part Six

Welcome to my final post (for now?) on the benefits of compositing in Scene Referred Space, and how to get at least part of the way there even if you’re limited to footage from an inexpensive camera that can’t natively export Scene Referred values. In this post we wrap up by compositing CG elements against our Scene Referred plates and compare the benefits to working with a Display Referred plates.

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Adventures in Scene Referred Space – Part Five

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Adventures in Scene Referred Space – Part Five

In this post we’ll wrap up the completion of our custom Color Transform. A LUT that’s unique to our camera characteristics that can be used with Blender’s implementation of OCIO to convert 8-bit camera footage into Scene Referred Space values perfect for more convincing compositing.

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Adventures in Scene Referred Space – Part Four

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Adventures in Scene Referred Space – Part Four

Working in Scene Referred Space will help you create more convincing, more accurate CG integration with background plates and remove much of the compositing guesswork of a Display Referred Space workflow. In this post we’ll take the data we captured from our camera and use some math to build a nice smooth response curve to generate a 1D LUT (Look Up Table) that will be used as a color transform in our favorite 3D package or compositor.

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Adventures in Scene Referred Space - Part One

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Adventures in Scene Referred Space - Part One

Did you know your computer is in an unhealthy relationship? One that’s holding it back?

I’m not talking about the relationship it has with you - that’s between you, your computer, and your Candy Crush addiction. No, I’m talking about the relationship your computer has with its display. 

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