DEMO REEL – WINTER 2017/18

SHOT LIST

1 (00:04 - 00:12)

"Police State"
VFX shot. Shot on the streets of New York with a Nikon D5200 and P&C PR-1 shoulder rig. Two HDRIs captured on site - one from the camera position, and one from the street at the back of the shot. HDRIs stitched in PTGui. Motion tracking and modeling in Blender. CG rendering in Blender Cycles. Camera flares using the GLFlares addon. Composited in Nuke, finished in DaVinci Resolve. The entire project followed a scene-referred workflow.

Responsible for:
Photography / Motion Tracking / Modeling / Materials / Lighting / Animation / Rendering / Compositing


2 (00:12 - 00:19)

"HMS Hope"
The same scene rendered under different lighting conditions at different times of day. Lighting, animation, and particle effects in Maya. Material shaders developed and rendered using RedShift 3D GPU rendering. Composited in Blender and Nuke.

Responsible for:
Material Development / Lighting / Dynamics / Animation / Rendering / Compositing

Original model and textures by Richard Tilbury. Based on an idea by Florian Wilde.


3 (00:19 - 00:23)

"Smoking Kills"
Real time video game asset. Hard-surface sculpting and modeling in Blender. Textured in Substance Painter. Rendered in Marmoset Toolbag.

Responsible for: 
Modeling / Sculpting / Texturing / Materials / Lighting / Rendering


4 (00:24 - 00:27)

"Bates Motel"
Composited VFX shot. Models and particle physics in Maya.  Rendered in Mental Ray. Composited in Nuke. Audio editing in Blender VSE.

Responsible for: 
Modeling / Texturing / Material Development / Lighting / Dynamics / Animation / Rendering / Compositing


5 (00:27 - 00:31)

"Lamborghini Murcielago"
High-Poly modeling in Maya, rendered in Mental Ray with HDRI Environmental Lighting. Composited in Blender.

Responsible for: 
Modeling / Material Development / Lighting / Animation / Rendering / Compositing

Modeling guidance by Zak Parrish.


6 (00:31 - 00:35)

"The Abduction"
Animated Short. NURBS and Polygon modeling, texturing, rigging, animation and rendering in Maya. Edited in Final Cut Pro.

Responsible for: 
Modeling / Material Development / Lighting / Animation / Rendering / Compositing

Based on storyboards and concepts designs by Jason Busby & Zak Parrish.


7 (00:35 - 00:43)

"Welcome to Papercraft Island"
Animated short. Modeled, rigged, and animated in Blender. Rendered in Blender Internal Renderer. Composited in Blender. Edited in Shotcut.

Responsible for:
Modeling / Materials / Lighting / Animation / Rendering / Compositing


8 (00:43 - 00:47)

"Lily & Snout"

Responsible for:
CG Advisor

Full Credits:

Director: Tim Rudder

Producer: Bobby Beck

CG Advisor: Paul Chambers

Visual Development: Hyuna Lee

Character Design, Modeling & Surfacing: Carlos Quintero

Environment Modeling & Surfacing: Pawel Matysik

Rigging: Zach Baharov

Animators: Antoine TrouilletGrace MojicaJun Zee MyersLuke Burnet

Lily’s Voice: Delilah Beck

Dragon’s Voice: Amir Hedayah

Composer & Sound Designer: Amir Hedayah


9 (00:47 - 00:51)

"Werner Herzog"
Digital portrait. Base model, sculpt, and material development in Blender. Retopology in Topogun. Texture baking in Maya. Rendered in Cycles. Composited in Blender.

Responsible for: 
Modeling / Sculpting / Texturing / Materials / Lighting / Rendering / Compositing


10 (00:51 - 00:54)

"Kite Town"
Mobile VR experience. Sculpting in ZBrush. Low-poly modeling and scene assembly in Blender. 

Responsible for: 
Modeling / Sculpting / Texturing / Materials / Lighting / Scene Assembly


11 (00:54 - 00:57)

"Judge Dredd"
High-poly character. Sculpted in Mudbox. Base meshes created in Maya and Blender. Retopology where necessary in Topogun. UVs created in Blender. Normal, bump, and cavity maps generated in Maya, xNormal and Mudbox and transferred to a low-poly mesh for texture painting in Mudbox


12 (00:57 - 01:02)

"HMS Hope" (Cont'd)


13 (01:02 - 01:06)

"Silo 12"
Animated short. Modeled and animated in Maya. Textured in Photoshop. Rendered in Mental Ray. Composited in Blender Compositor. Audio editing in Blender VSE.

Responsible for: 
Modeling / Texturing / Materials / Lighting / Animation / Rendering / Compositiing

Thanks to Ashish Dani for modeling and scene assembly guidance.