Adventures in Scene Referred Space – Part Five

2 Comments

Adventures in Scene Referred Space – Part Five

In this post we’ll wrap up the completion of our custom Color Transform. A LUT that’s unique to our camera characteristics that can be used with Blender’s implementation of OCIO to convert 8-bit camera footage into Scene Referred Space values perfect for more convincing compositing.

2 Comments

Adventures in Scene Referred Space – Part Four

Comment

Adventures in Scene Referred Space – Part Four

Working in Scene Referred Space will help you create more convincing, more accurate CG integration with background plates and remove much of the compositing guesswork of a Display Referred Space workflow. In this post we’ll take the data we captured from our camera and use some math to build a nice smooth response curve to generate a 1D LUT (Look Up Table) that will be used as a color transform in our favorite 3D package or compositor.

Comment

Adventures in Scene Referred Space - Part One

Comment

Adventures in Scene Referred Space - Part One

Did you know your computer is in an unhealthy relationship? One that’s holding it back?

I’m not talking about the relationship it has with you - that’s between you, your computer, and your Candy Crush addiction. No, I’m talking about the relationship your computer has with its display. 

Comment