PAUL CHAMBERS IS A FREELANCE CG GENERALIST

Named one of 2016's 100 most influential CG artists in 3D Artist Magazine

Following a traditional arts background in painting and sculpture, I spent time as an arts tutor and graphic designer before making the jump to CG.  I look forward to discussing your project needs with you and demonstrating how I'll be an asset to your team.

SOFTWARE SPECIALTIES

MODELING, TEXTURING, & ANIMATION
Maya
Blender
ZBrush
Mudbox
Allegorithmic Substance Painter
3D-Coat
Adobe Photoshop
Krita
Topogun
xNormal

RENDERING TECHNOLOGIES & MATERIAL DEVELOPMENT
Mental Ray
Renderman
Blender Cycles
Marmoset Toolbag
Unity

COMPOSITING
Nuke
Fusion
Natron
Blender Compositor

MOTION GRAPHICS & VIDEO EDITING
Adobe After Effects
Apple Final Cut Pro
DaVinci Resolve

OPERATING SYSTEMS
Windows, Linux, MacOS

Publications

3D Artist Magazine: Issue 105 – Create a VR Experience with Sketchfab
3D Artist Magazine: Issue 100 – 100 Influential Artists Reveal 100 Essential Techniques
3D Artist Magazine: Issue 98 – Papercraft Adventures in Blender

PROFESSIONAL ENGAGEMENTS

Turbosquid 2017 – Judge on their first ever contest, "Lost at Sea"
Animation New York Best of Fest 2017 – Panelist, VR Animation
Jump into VR 2017 – Panelist, VR Animation
NYVR 2017 – Panelist, VR Animation
SIGGRAPH 2017 – Panelist, WebVR "Immersive Expressions"
Unity NYC Official User Group 2016 – Introduction to 3D modeling
Mobile Gaming Summit 2012 – Panelist, Unity Cross-Platform Development

FORMAL EDUCATION

MFA, Fine Art  The Ohio State University
BFA, Fine Art  Cardiff University
BTEC Foundation Diploma in General Art & Design  Herefordshire College of Art & Design