PAUL CHAMBERS IS A FREELANCE CG GENERALIST
Named one of 2016's 100 most influential CG artists in 3D Artist Magazine
Following a traditional arts background in painting and sculpture, I spent time as an arts tutor and graphic designer before making the jump to CG. I look forward to discussing your project needs with you and demonstrating how I'll be an asset to your team.
MODELING, SCULPTING, ANIMATION
MATERIALS & RENDERING
MOTION GRAPHICS & VIDEO EDITING
Adobe After Effects
Apple Final Cut Pro
3D Artist Magazine: Issue 126 – Gravity Sketch Review
3D Artist Magazine: Issue 125 – Pro’s Guide to Blender 2.8
3D Artist Magazine: Issue 105 – Create a VR Experience with Sketchfab
3D Artist Magazine: Issue 100 – 100 Influential Artists Reveal 100 Essential Techniques
3D Artist Magazine: Issue 98 – Papercraft Adventures in Blender
Dextra Global VR Summit 2018 – Speaker, “Sketchfab, AR, and VR”
SIGGRAPH 2018 – Speaker, "WebGL: Latest Techniques"
Annecy Festival 2018 – Panelist, "3D Libraries and Smart Assets: Animation Challenges and Opportunities"
Blender Conference 2017 – Speaker, "Proximity light from HDRIs for better integration"
Turbosquid 2017 – Judge on their first ever contest, "Lost at Sea"
Animation New York Best of Fest 2017 – Panelist, VR Animation
Jump into VR 2017 – Panelist, VR Animation
NYVR 2017 – Panelist, VR Animation
SIGGRAPH 2017 – Panelist, WebVR "Immersive Expressions"
Unity NYC Official User Group 2016 – Teacher, "Introduction to 3D modeling"
Mobile Gaming Summit 2012 – Panelist, "Unity Cross-Platform Development"
MFA, Fine Art – The Ohio State University
BFA, Fine Art – Cardiff University
BTEC Foundation Diploma in General Art & Design – Herefordshire College of Art & Design