PAUL CHAMBERS IS A FREELANCE CG GENERALIST

Named one of 2016's 100 most influential CG artists in 3D Artist Magazine

Following a traditional arts background in painting and sculpture, I spent time as an arts tutor and graphic designer before making the jump to CG.  I look forward to discussing your project needs with you and demonstrating how I'll be an asset to your team.

SOFTWARE SPECIALTIES

MODELING, SCULPTING, ANIMATION
Maya
Blender
ZBrush
Mudbox
Topogun
xNormal
MATERIALS & RENDERING
Substance Painter
3D-Coat
Adobe Photoshop
Krita
Mental Ray
Renderman
Blender Cycles
Marmoset Toolbag
Unity
COMPOSITING
Nuke
Fusion
Natron
Blender Compositor
     
MOTION GRAPHICS & VIDEO EDITING
Adobe After Effects
Apple Final Cut Pro
DaVinci Resolve
OPERATING SYSTEMS
Windows
Linux
MacOS
 

Publications

3D Artist Magazine: Issue 105 – Create a VR Experience with Sketchfab
3D Artist Magazine: Issue 100 – 100 Influential Artists Reveal 100 Essential Techniques
3D Artist Magazine: Issue 98 – Papercraft Adventures in Blender

PROFESSIONAL ENGAGEMENTS

SIGGRAPH 2018 – Speaker, "WebGL: Latest Techniques"
Annecy Festival 2018 – Panelist, "3D Libraries and Smart Assets: Animation Challenges and Opportunities" 
Blender Conference 2017 – Speaker, "Proximity light from HDRIs for better integration"
Turbosquid 2017 – Judge on their first ever contest, "Lost at Sea"
Animation New York Best of Fest 2017 – Panelist, VR Animation
Jump into VR 2017 – Panelist, VR Animation
NYVR 2017 – Panelist, VR Animation
SIGGRAPH 2017 – Panelist, WebVR "Immersive Expressions"
Unity NYC Official User Group 2016 – Teacher, "Introduction to 3D modeling"
Mobile Gaming Summit 2012 – Panelist, "Unity Cross-Platform Development"

FORMAL EDUCATION

MFA, Fine Art  The Ohio State University
BFA, Fine Art  Cardiff University
BTEC Foundation Diploma in General Art & Design  Herefordshire College of Art & Design