Paul Chambers is a New York City based, production-proven Visual Effects Artist.

With a background in hard-surface modeling, texturing, and look development, more recently Paul has led VFX teams as CG Supervisor and Asset Supervisor on a number of high-profile projects.



Paul’s work has appeared on


Select Recent Projects


Demo Reel Winter 2023-24


Skills

Modeling
& Animation

Maya
Houdini
ZBrush
Blender
Marvelous Designer
Yeti
Topogun
Wrap
xNormal

Materials
& Look Dev

Arnold
V-Ray
Redshift
Substance Painter
Mari
Photoshop
3D Coat
Cycles
Marmoset Toolbag

Real-time
Rendering

Unreal Engine
Unity

Compositing
& Pipeline

Nuke
Fusion

Shotgun
Deadline
Git
Reality Capture

Linux literate


Blog

(Very) occasional posts on visual effects techniques.


Personal Work


Contact

+1 646.546.3610