ESMC SNIPER HELMET
European State Marine Corp Sniper Helmet and Charging Station with Sureshot Industries range-selection focusing.
(Modified by Sgt. Tom Bailey, 42 confirmed kills.)
- High poly sculpting and hard-surface modeling in Blender.
- Low poly retopology in Blender.
- Texturing in Substance Painter.
- Decals and additional texturing in Photoshop and Inkscape.
- Interactive render in Sketchfab. Still Renders from Marmoset Toolbag 3.
The Quick Thumbnail Sketch That Started it All
Sketching Reference Images in MyPaint
Sculpting Key Forms in Blender
Adding High-Poly Hard Surface Details from Photo Reference
Adding the Pack of Smokes and Sculpting the Cigarette
Retopologizing in Blender
UV Unwrapping in Blender
Baking and Testing Normals
Baking Ambient Occlusion
"Paint-Over" Color Scheme Tests in Photoshop
Creating Decals in Inkscape
Texturing in Substance Painter
Setting up Final Renders in Marmoset Toolbag