High-Poly modeling in Maya, rendered in Mental Ray with HDRI Environmental Lighting. Composited in Blender.

Modeling guidance by Zak Parrish.

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Beauty Renders


Blender compositing breakdown & compositing noodle

Final Gather Set Up for the Fly-through Animation

Two additional "FGShooter" fixed cameras were used to stabilize final gather capture points inside the cockpit to minimize animation flickering in the high-contrast interior.

Just the render camera was used to capture final gather points for the majority of the exterior fly-through to keep render times to a minimum.