DEMO REEL – SPRING 2017

SHOT LIST

1 (00.04 - 00.12)

"HMS Hope"
The same scene rendered under different lighting conditions at different times of day. Lighting, animation, and particle effects in Maya. Material shaders developed and rendered using RedShift 3D GPU rendering. Composited in Blender and Nuke.

Responsible for:
Material Development / Lighting / Dynamics / Animation / Rendering / Compositing

Original model and textures by Richard Tilbury. Based on an idea by Florian Wilde.


2 (00.12 - 00.16)

"Smoking Kills"
Real time video game asset. Hard-surface sculpting and modeling in Blender. Textured in Substance Painter. Rendered in Marmoset Toolbag.

Responsible for: 
Modeling / Sculpting / Texturing / Materials / Lighting / Rendering


3 (00.16 - 00.20)

"Bates Motel"
Composited VFX shot. Models and particle physics in Maya.  Rendered in Mental Ray. Composited in Nuke. Audio editing in Blender VSE.

Responsible for: 
Modeling / Texturing / Material Development / Lighting / Dynamics / Animation / Rendering / Compositing


4 (00.20 - 00.23)

"Lamborghini Murcielago"
High-Poly modeling in Maya, rendered in Mental Ray with HDRI Environmental Lighting. Composited in Blender.

Responsible for: 
Modeling / Material Development / Lighting / Animation / Rendering / Compositing

Modeling guidance by Zak Parrish.


5 (00.23 - 00.27)

"Silo 12"
Animated short. Modeled and animated in Maya. Textured in Photoshop. Rendered in Mental Ray. Composited in Blender Compositor. Audio editing in Blender VSE.

Responsible for: 
Modeling / Texturing / Material Development / Lighting / Animation / Rendering / Compositing

Based on a concept by Ashish Dani.


6 (00.27 - 00.35)

"Welcome to Papercraft Island"
Animated short. Modeled, rigged, and animated in Blender. Rendered in Blender Internal Renderer. Composited in Blender. Edited in Shotcut.

Responsible for:
Modeling / Materials / Lighting / Animation / Rendering / Compositing


7 (00.35 - 00.43)

"Kite Town"
Mobile VR experience. Sculpting in ZBrush. Low-poly modeling and scene assembly in Blender. 

Modeling / Sculpting / Texturing / Materials / Lighting / Scene Assembly


8 (00.43 - 00.47)

"Werner Herzog"
Digital portrait. Base model, sculpt, and material development in Blender. Retopology in Topogun. Texture baking in Maya. Rendered in Cycles. Composited in Blender.

Responsible for: 
Modeling / Sculpting / Texturing / Materials / Lighting / Rendering / Compositing


9 (00.47 - 00.50)

"Lamborghini Murcielago" (Cont'd)


10 (00.50 - 00.54)

"Bates Motel" (Cont'd)


11 (00.54 - 00.58)

"The Abduction"
Animated Short. NURBS and Polygon modeling, texturing, rigging, animation and rendering in Maya. Edited in Final Cut Pro.

Responsible for: 
Modeling / Material Development / Lighting / Animation / Rendering / Compositing

Based on storyboards and concepts designs by Jason Busby & Zak Parrish.


12 (00.58 - 01.02)

"HMS Hope" (Cont'd)


13 (01.02 - 01.06)

"Silo 12" (Cont'd)